The Making of Oblivion
The Making of Oblivion

Movie spotlight

The Making of Oblivion

2006
Movie
42 min
English

Each year, hundreds of video game companies bring their latest game to E3...the biggest gaming convention in the world. Bethesda Softworks decided to unveil at this event their most ambitious game ever - Oblivion. This is the story behind the game.

Insights

IMDb7.7/10
Director: N/A (Documentary)Genres: Documentary, Behind the Scenes

Plot Summary

This documentary delves into the intricate process of creating the video game 'Oblivion', a highly anticipated installment in The Elder Scrolls series. It showcases the challenges and triumphs of the development team, from initial concept art and world-building to programming complex game mechanics and designing immersive environments. The film highlights the dedication and passion required to bring such an ambitious virtual world to life.

Critical Reception

As a documentary focused on game development, 'The Making of Oblivion' received positive attention primarily within the gaming community. It is praised for offering an unprecedented look into the creation of a major AAA title, detailing the collaborative efforts and technical hurdles involved. Viewers appreciate its insight into the creative process and the dedication of the Bethesda Game Studios team.

What Reviewers Say

  • Offers fascinating insights into the complexities of modern game development.

  • Appreciated for its detailed look at the artistic and technical challenges faced by developers.

  • A must-watch for fans of 'The Elder Scrolls' series and aspiring game creators.

Google audience: Google user reviews are not widely available for this specific documentary, but its association with the popular 'The Elder Scrolls IV: Oblivion' suggests a generally positive reception among dedicated fans interested in the game's creation process.

Fun Fact

During the development of the game featured in this documentary, 'The Elder Scrolls IV: Oblivion', the team utilized a new engine that allowed for unprecedented graphical fidelity and an open world that was significantly larger and more detailed than its predecessors.

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